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161. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Soldarius wrote: T3 rebalance nerf in 3...2...1GǪ "I felt a great disturbance in the Force, as if thousands of Legion and Proteus pilots suddenly cried out in terror and were suddenly silenced. I fear something won...
- by Seith Kali - at 2014.05.01 19:26:00
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162. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
There's loads of stuff that 'jack of all trades' is great for if done right, look at the stratios. Especially now we have mobile depots for refitting. T3's better subsystems will need a little nerf of course, but if they could re-fit on the fly li...
- by Seith Kali - at 2014.05.01 17:56:00
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163. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
Gonna be awesome isn't it? They should be ship-of-the-line for big alliance subcaps, expensive, lethal but all thats really worth using at the moment are the niche point proteus and webbing loki. I guess you get the odd slippery pete tengu but dam...
- by Seith Kali - at 2014.05.01 17:11:00
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164. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
If anyone caught the stream earlier, fozzie stated that we are finally getting a balance wave for some of the T3 subsystem that are currently unused. Anyone else excited? T3s have been my favourite ship addition since their introduction. This des...
- by Seith Kali - at 2014.05.01 17:04:00
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165. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
zyathussi wrote: what if these inferno drugs actually were a producable item, and teams would flock to the one providing them with them? Nothing about players producing materials to sell to npc's is good for depth of economy. This is not th...
- by Seith Kali - at 2014.05.01 10:59:00
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166. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Cultural Enrichment wrote: What a lot of people dont seem to realize is the shift from planning (finding your productio niche and feeding it week after week) to decision-making. You are leaving a system involving (rather simple) optimisation p...
- by Seith Kali - at 2014.04.30 21:26:00
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167. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
With all the other ME bonuses we are getting through teams and pos bonus changes, 10% cap looks far more reasonable. Miners have to make something, or who would we gank. Right?
- by Seith Kali - at 2014.04.30 21:11:00
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168. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
So if you want to bid on a team, you must do so on every single alt you want to use that team with? If you want war-deccers the option of picking juicy targets, would a better system not offer griefers the ability to use locator agents to see who ...
- by Seith Kali - at 2014.04.30 19:20:00
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169. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
If you would take the seconds of your life it takes to sign your posts, MDD, to instead think about what you are typing - in what circumstance would anyone wish to conceal their identities from bidding?
- by Seith Kali - at 2014.04.30 19:06:00
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170. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
As head of pubbie management, Weaselior, I was rather hoping you would be the one able to translate that for me.
- by Seith Kali - at 2014.04.30 18:51:00
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171. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Ludacrys wrote: Seith Kali wrote: Ludacrys wrote: Also you are rendering ever spreadsheet unusable since the costs asociated with manufacturing and invention are hidden behind a thick layer of nonsense, was this intended? Are you seri...
- by Seith Kali - at 2014.04.30 17:53:00
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172. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Ludacrys wrote: Also you are rendering ever spreadsheet unusable since the costs asociated with manufacturing and invention are hidden behind a thick layer of nonsense, was this intended? Are you seriously trying to tell me you consider pur...
- by Seith Kali - at 2014.04.30 17:42:00
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173. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Freeloading is not a problem as there will be no reasonable ROI on the best ones as individuals, so individuals will struggle to buy them. You will need co-operation. The Chribba's, Grendells etc of the world will be able to provide highsec donati...
- by Seith Kali - at 2014.04.30 17:20:00
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174. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Chic Botany wrote: My brain aches Are you on a mission to make industry as complicated as possible so people give up on it so you can justify introducing microtransactions for stuff? or have you got shares in various pharmaceutical companies...
- by Seith Kali - at 2014.04.30 16:35:00
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175. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
350125GO wrote: The team idea seems to encourage industrialists settling in the same system while the scaled manufacturing costs is supposed to discourage the hubs. This doesn't make sense, unless all you want is people to put up POS to do all ...
- by Seith Kali - at 2014.04.30 16:05:00
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176. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: Seith Kali wrote: Can you confirm either way if 'escrow' for losing bids is lost or fractionally taxed in any form? You get 100% of the amount back right now. Are you happy with that? It would be nice if I want to...
- by Seith Kali - at 2014.04.30 15:33:00
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177. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Can you confirm either way if 'escrow' for losing bids is lost or fractionally taxed in any form?
- by Seith Kali - at 2014.04.30 15:00:00
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178. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Sigh.... You guys at CCP really don't get it, do you. What industrialists want, in real life or otherwise: 1. Cost certainty 2. Minimized risk for return (both in capital investment and getting shot at) 3. Minimizin...
- by Seith Kali - at 2014.04.30 14:27:00
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179. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
What happens to the isk bidded by auction losers? Will it be returned to them or is it sunk?
- by Seith Kali - at 2014.04.30 13:38:00
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180. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Chris Thiesere wrote: So much this! They wanted to make industry gameplay cleaner and hasslefree. Now we have to move every week to catch the best system? Sure not. Why wouldn't the same systems win every week?
- by Seith Kali - at 2014.04.30 13:35:00
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